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Pixel Clash is a simple and fun card game - and it's the first to be developed by Pixel8 Games. In Pixel Clash, 1-6 people can work alone or fight as a team to take down a deadly Dragon [before it takes you down first!]
Players draw and play "Melee", "Ranged", "Spell", "Idea", "Response" and "Power Gem" cards against the Dragon and its assortment of Minions [including Witches, Spiders, Trolls and more].
This fun fantasy pixel art game is full of light strategy, random outcomes and enough variation to make for lots of replayability [alone or in a group] - we hope you enjoy it!
Pixel Clash launched on Kickstarter on September 8th 2021 - unfortunately late pledges are now closed, but you can make a donation below if you want to support us in continuing to develop this and future games:
Sorry, but you can no longer back our Kickstarter campaign, and late pledges are now closed too.
If you want to make a donation, supporting us in continuing to develop Pixel Clash and future games, we would be eternally greatful!
If you backed our PnP pledge or Kickstarter, or purchased Pixel Clash PnP as a late pledge, follow the link below to download your copy now using the email you provided:
Firstly, you'll need to setup the game - the instructions are pretty simple [and the game setup visual should help too]:
Once you're all setup, you can begin playing. The goal is simply to defeat the Dragon [reduce its HP to 0 HP] before it kills all of the players [or draws the 'Game Over' card] - if either of these happen, all Players lose!
Each round, complete the following steps [A-E] in order:
On top of these rules, the full instructions are included in each copy of Pixel Clash.
You can also download a copy here or view the "Setup and Play" video below to help you get started:
On top of the basic rules, we'll soon be producing and releasing free extra rules for you to play alternative versions of the game, such as:
Stay tuned!
Yes - the basic instructions [for the basic game mode] can be played by 1 - 6 players. If playing alone, you can control a single Player card [and set the Dragon's HP to 12 HP] or control multiple Player cards; starting with a single overall hand of 2 cards per Player card, drawing 1 card each round per Player and Playing 1 card each round per Player card.
For example: If you are playing alone, but would like to control 3 Player cards, you would set the Dragon's initial HP to 25 HP, start with a hand of 2 cards, draw 3 cards each round [including the first round] and play 3 cards each round [1 allocated to each Player card].
When playing alone, but with multiple player cards, we suggest combining the hands of the player cards into a single overall hand to make it easier to manage.
Some cards have effects like "This Player discards their entire hand" or "Each Player discards 1 card from their hand" - this can be a little confusing, so we suggest splitting the effects across your Player cards, using the following rulings as a guide:
Card Effect | Multiple Player Card Result |
---|---|
Each Player discards 1 card | Discard 1 card for each Player card you control from your overall hand. [E.g. if you control 3 player cards, discard 3 cards from your overall hand]. |
Each Player discards 1 spell card | Discard 1 spell card for each Player card you control from your overall hand. [E.g. if you control 3 player cards, discard 3 spell cards from your overall hand]. |
This player discards their entire hand |
Discard randomly from your hand the following number of Player cards: 2 Player cards - Half of your hand 3 Player cards - 1/3 of your hand 4 Player cards - 1/4 of your hand 5 Player cards - 1/5 of your hand 6 Player cards - 1/6 of your hand [Round down fractions - e.g. if you have 4 Player cards, and a hand of 9 cards, discard 9/4 cards, rounded down to 2 cards]. |
They are the Priority numbers; they range from 1 - 7. Once Players have selected the cards to play, and the Dragon Action card has been drawn, all of the cards are then resolved [their effects are fulfilled]. To stop this getting confusing, the priority number shows the order that card effects happen - all 'Priority 7' cards first, then all 'Priority 6' cards, all the way down to 'Priority 1' cards last.
Cards without a priority number are active for the whole round [or their effect happens whenever it needs to based on the card's effect]. Where multiple cards have the same priority, Players may decide upon the order [for their own benefit] or flip the chance coin.
Priority effects only affect other cards which are played after it - e.g. if the Dragon plays the 'Anti-Magic Bubble' card and a Player plays the 'Lightning Bolt' card - the Player card can be played first [as both have priority 7] and so is not stopped by the 'Anti-Magic Bubble', but other Player spells with lower priority would be stopped.
Pixel Clash is pretty flexible - if you want to increase the challenge:
If you want to make things easier:
Winning the game:
Losing the game:
We love Pixel Clash, and we're keen to help you play the game again and again - so if you're not sure about any specific rules, want to submit a question to our FAQs, or even if you just want to let us know how you feel about the game; please let us know by contacting us via email or Instagram: